
Game Attributes
- Game employs randomized events which affords the user several opportunities to test their knowledge regarding hazards and making decisions which hopefully lead to good outcomes
- A user will encounter different sequences of events and decision options each time the game is played
- As a result of this game design, it is plausible to use the games as a pre and post assessment tool to reinforce competencies
Pre-Planning Strategy
- Step 1: Trainers develop and/or align existing competencies expected by all workers in emergency situations to the storyline elements
- Step 2: Trainers determine which competencies they wish to test
- Step 3: Trainer develops curriculum using the competency framework and alignment to the game as the foundation for the topical content area and educational activities
Implementation
- Trainees play game at the start of in classroom training, which serves as the baseline competency assessment
- Trainers implement a short quiz after each classroom educational activities to assess whether core competencies have been met
- Moving to the next module of an education-based activity is contingent on mastering competencies of the preceding level
- Employ game as a post-assessment tool to assess change in core competencies after training